//
//  MessangerSprite.h
//  MessangerSkeleton
//
//  Created by User-16 on 4/1/14.
//  Copyright (c) 2014 IOTrainingCamp. All rights reserved.
//

#import "CCSprite.h"
#import "cocos2d.h"
#import "cocos2d-ui.h"
#import "CCProtocols.h"
#import "Configuration.h"


@class CCTiledMap;

//need that for multiplayer
//Maybe we will have to implement a separate class for the enemy at a later point

//moved into Configuration.h
//typedef enum {
//    kMessengerSelf,
//    kMessengerEnemy
//} MessengerSpriteType;

@interface MessengerSprite : CCSprite

@property (readonly) CGPoint currentSpeed;

- (id)initWithType:(MessengerSpriteType)type;
- (void)run;
- (void)jump;
- (void) slide;

@end
